In short, you control the leader of a city-state (Assyria, Carthage, Egypt, Rome, etc) and just-one-more-turn your way through history while always working to expand your influence. ![]() ![]() On the face of it, Old World has a lot in common with Civilization, thanks to a similar UI and a recognisable visual language that ensures anyone who has played the Firaxis series will feel right at home, at least at first. After leaving Firaxis his not-really-that-new-anymore studio first took to the stars with Offworld Trading Company, a financially-driven RTS that put a new spin on an established formula, and now the developer's second game is looking to pull a similar trick in a genre where Johnson has already demonstrated his credentials. Johnson was a key designer on Civilization III and the lead designer of Civilization IV. ![]() It's the reference point for the entire genre, but it's doubly important when talking about Old World as this new historical 4X is the work of Soren Johnson's studio, Mohawk Games. If you've ever played a historical 4X game the chances are you've played an iteration of Civilization, Sid Meier's long-running and ongoing strategy series that walks you through the pages of history until some sort of victory has been achieved by one of its competing nations.
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